On Corporate Blogging, PR, and The Slow Demise Of Passion
What seems like a lifetime ago, I was a game journalist. I was one of the few who enjoyed the luxury of zooming around the globe to play the latest games, chatting casually over drinks with the industry’s key players, and getting a chance to make an impact on the way that the gaming industry moved forward. I consider myself lucky for having said opportunity, and I’ve done my best since to help others break in.
“Breaking in” is a topic of conversation that has been coming up a lot in my daily readings as of late. Twitter, in particular, has been abuzz with talks of what to do—a recent back-and-forth between Destructoid and the One Up’s Dale North and former Shacknews writer Aaron Linde jumps to mind.
It’s not an untouched subject by any means—it seems there’s a wave of posts and talk in the blogosphere about breaking into the game industry on a yearly basis—but for many reasons, the topic of breaking in always seems to drive a bit of traffic, even though the advice is almost always the same: don’t think about the money, enjoy the exposure, do it because you love it, and so on and so forth.

What I find most interesting about these discussions, though, is that the topic rarely turns to the subject of what comes after one has made it as a journalist. Unfortunately, in that profession, the money isn’t great. A few key figures make enough to survive on from just their main gig, but the rest of us usually float around on a contract or freelancer basis in an attempt to earn end’s meat.
For many of these people, game journalism is a passion that is worth fighting for. But for some, that passion ultimately dies due to simple numbers. If you don’t earn enough to survive, how long can you really chase the dream before reality catches up to you? Perhaps I’m a defeatist, but I ultimately opted to jump ship once I saw the chance. Many writers do this out of necessity. Some begin to write for more general tech outlets or rags. Some change subjects altogether. Some even begin to write books.
One of the more interesting but lesser-mentioned career changes for games journalists, though, is to jump to the opposite team and enter public relations. Given that we as journalists spend so much time dealing with the industry’s PR people, we get to know the PR side of the business quite intimately, and we develop a Rolodex of PR people and firms. When I ended my time with Ars, the most valuable contacts that I walked away with were not the industry’s lead designers, programmers, artists, and creative folk: they were the PR and marketing reps who I’d talked with, drank with, and worked with.
And so, with that in mind, I entered the PR side of the gaming industry. To me, it seemed the perfect transition from a job that never truly seemed “real” and “legitimate” into a profession that would hopefully provide a stable future. Sadly, I soon came to realize the old cliché remains true: the grass isn’t greener on the other side.


